It's nice that Sony has moved away from the dreaded Cell architecture that's plagued developers for the PlayStation 3. You can argue all you want that developers should've known how to program for the CPU, but if you have to teach folks how to fully utilize a product rather than just giving them the tools and let them go at it, you've made it really hard on yourself to get quality games. Why make it complicated for the folks that produce your software?
And with that, the Cell is dead as Sony went with an x86 architecture supplied by the folks at AMD for the PlayStation 4
. The CPU has eight cores while the GPU has 18 compute units with 1.84 Teraflops of processing power and 8GB of ram. In comparison, the AMD Radeon HD 7870 has 2.56 Teraflops of processing power with 20 compute units.
Yes, the PlayStation 4 will have a Blu-Ray drive so you'll be able to watch movies and purchase physical copies of your games as well as used games
. It wont have backwards compatibility with PS3 games, but will do so via Gaikai's streaming service.
I do find it a little funny that it's more akin to a computer than a "console". Sony' own words were a supercharged computer and the PlayStation 4 has a lot of things in it that PC folks have been able to do for a while now such as share video and remote play. I'm probably in the minority here, but I've been able to use Splashtop Remote HD to stream games like Skyrim and Diablo III to my tablet and use it to play for a while now. In any case, it's nice to see Sony make this easy to do for consumers and the stream play to the Vita might boost some sales to the little handheld.
Sony's gone all AMD with their next PlayStation. So for developers, they should be pretty happy since it's moving to a more familiar architecture. Let's hope this translates into better games and better ports of multi-platform games.