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Logitech G500s
Review by: Nathan Carter
The Logitech G500s is the perfect gaming mouse for serious gamers or those who have never owned a gaming mouse before. READ FULL REVIEW...
Rush Bros.
Review by: Cyril Lachel
Rush Bros. is a fun platformer/racer, but it can't quite get over the finish line! READ FULL REVIEW...
Logitech G700S
Review by: John Yan
Logitech's back on the game with the G series and today I'm reviewing the G700S wireless gaming mouse. READ FULL REVIEW...

Hotline Miami 2: Wrong Number coming later this year for PC

by: Nathan - - Add a Comment
Hotline Miami was one of my favorite games last year. It was challenging and frustrating, but in a fun way. Not to mention the game had an absolutely amazing soundtrack, so I am extremely excited for this news. Devolver Digital has released the first trailer and information about Hotline Miami 2: Wrong Number, which will be coming out later this year. This time around, you will take control of multiple characters and see different storylines intertwine with each other. 

No official release date has been confirmed yet but it will be out later this year for PC. Check out the press release and trailer below

You’re a murderer. You murder people. Again. And again. How certain you are of your actions and what is, and what is not, real is what you must determine in Hotline Miami 2: Wrong Number, due out later this year from developer Dennaton Games and publisher Devolver Digital. The epic finale to 2012’s blood-soaked hit follows an escalating level of violence through multiple factions born from the events of the original game — all within the confines of blistering combat, the unmistakable visual style, and another powerful and intense soundtrack that pushes you to the limit and forces you to question your own thirst for blood.

Hotline Miami 2: Wrong Number commands you to step into the murderous minds of several distinct characters - each with their own motivations and methods of execution – as storylines intersect and reality slips away into a haze of neon and carnage. Witness hundreds of new sprites and animations in lush new areas to clear floor-by-floor, and harness a variety of savage new weapons to satisfy your murder lust.
 

Company of Heroes 2 demo extended to the 23rd

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Two days ago the Open Beta for Company of Heroes 2 was playable only for Monday. But due to great popularity and demand, Relic Entertainment extended the beta until midnight PDT on Sunday the 23rd.
 
It’s during this that additional multiplayer maps will be added to the rotation for the players to test out. Also, the progression tree will be unlocked as well and allow the players to work their way up to level 100, if they so desire, and unlock on their additional content as they do so.
 
What’s also cool about this is that Relic will host a double experience weekend for all the players that take part in the demo on June 22 and 23, during which any game played through automatch will earn them double the amount. Best of all, players who buy and play the full game within the first 60 days on the same Steam account that they used for the beta will keep the experience and content they gained during their time with the beta.

Get ready for Company of Heroes 2 when it finally launches next Tuesday! [READ MORE]

E3 2013: Necessary Communication: Hands-on with Tiny Brains

by: Mike - - Add a Comment
The E3 show floor is a chaotic atmosphere, bustling with strangers and friends alike, waiting and hoping to see as much as they can. It's rare when a game grabs your attention long enough to warrant conversation with someone just as eager to see the next thing as you are. So when we sat down to play Spearhead Games' Tiny Brains, it came as a surprise to find that we, along with three other strangers, did just the opposite.

Set in a series of scientific experiements under controlled conditions, Tiny Brains is a puzzle game that places you in the position of test subjects instead of scientist. The test subjects, or rodents, all have unique powers resulting from previous experiments. Our rodent, a blue creature with no discernible natural derivation, has the ability to form ice blocks in front of it. The other test subjects have the respective abilities of pushing objects, pulling objects, or swapping themselves with the object in question.

Most of the experiments, or puzzles, task us, as a team of four, with getting from point A to point B however we can. Like any respectable puzzle game, the tests seem easy at first, but slowly escalate to test our growing understanding of our combined thinking.

The first few puzzles present us with a simple objective: move a fuse box into its appropriate switch, and the door to the next room will admit entry. As the blue rodent, there isn;t much I need to do here, as the solution is only a matter of pushing or puling –– or swapping with, if we're feeling creative –– the fuse in order to land it in the switch.

The next room, however, presents more of a challenge. A gap separates us, and the new fuse, from the switch and door. So, after a few moments of pandering between myself and my partners, I conjure an ice cube and stand on it, and my partner with the power of "push" shoots me across the gab, ice cube under my feet and all. I step on a switch, extend a bridge, and the rest of my team and the fuse are safely across.

These puzzles escalated to the point of difficulty where our group was yelling directions, suggestions and congratulations back and forth to such a level of volume that the rest of the E3 show floor dissipated into quiet nothingness. We were in our own world, concentrating only on the puzzles, challenges and satisfaction of completing each one.

These challenges deviate from the classic "get from here to there" appeal of the main campaign. A specific objective is called into play, such as keeping a giant ball from falling off a precarious series of glass panes, or completing a puzzle as fast as we can. While the main campaign allowed us to take our time and learn our abilities, these challenges required mastery is we hoped to score higher than the previous E3 groups.

Tiny Brains accomplished something difficult: it made me forget I was at E3, the biggest video game convention of the year, surrounded by tens of thousands of writers, developers, publicists and fans. It made me focus on my small group of four people, and how to solve each new situation. When Tiny Brains releases on Xbox 360, Playstation 3 and Playstation 4 this fall, I can't wait to see how it will play in a quiet room.
 

E3 2013: DayZ (Impressions)

by: Travis - - Add a Comment
After seeing the Arma 3 beta during my Bohemia Interactive appointment I was shown the in-development alpha of standalone DayZ. I was one of the victims of the DayZ craze that hit last year in which hours of my day were consumed by avoiding zombies and hunting other players for their weapons and equipment. While the pricing structure and public release time frame haven't yet been finalized, Bohemia did confirm that the alpha will be privately released for stress testing in the following weeks.

Even though the build of DayZ being shown at E3 was still early in development, an array of improvements were showcased from new zombie animations to a completely redesigned inventory system. The standalone version of DayZ still takes place on the island of Chernarus from the original mod, but nearly everything has been overhauled with a emphasis on building interiors. Players will have a great deal of more interiors to explore in addition to them receiving a visual upgrade with expanded furniture and item placement.

The inventory system has received a complete overhaul with a far more accessible interface that doesn't contain any of the unnecessary steps required in the original mod. As well, the inventory system displays gear that is in close proximity to the player, thus removing the hassle of selecting the item with the mouse cursor. The new crafting system was also showcased in which two fragments of a map were combined to create a complete, usable in-game map. Another example of the crafting system involved purifying a contaminated bottle of water. Even switching the equipped items on the character from their clothing to weapons is a simple drag and drop process.

A common phrase during the presentation of DayZ was that the game is being created around the concept of a "personal experience," in which every decision is ultimately up to the player. While the game might still look a bit rough in some places and it's unfortunate that it wont be using the Arma 3 engine, the standalone version of DayZ will be just as addicting and atmospheric as the original mod. Fans of the original mod can rest assured that the core of what makes DayZ such a unique and thrilling experience is still intact.

E3 2013: Wargaming.net interview

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Did you know that Wargaming.net has been at it for 15 years now? Neither did I, but they have and their expertise in the market of war simulation is finally showing through with the success of their World of Tanks franchise. We stopped by the company’s E3 booth and chatted with the company’s General Manager Jeremy Monroe about this milestone year and their plans for the future. The partnership between Wargaming and Microsoft was one of the biggest stories that came out of E3 and this interview gives us some insight on just how big the partnership and how much effort Wargaming is putting into making sure the Xbox 360 experience of the game is as good as it can be.
 
 

E3 2013: Snail Games demonstrations

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Mike gave us his impressions of Snail Games’ Age of Wushu and Black Gold, but now we want to give you a chance to see the games in action. Quality assurance manager John Lynch of Snail Games was kind enough to give us an extended demonstration of both titles at the show.
 
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"Most Wanted" Ark Hunter will appear in episode of Defiance

by: Sean Cahill - - Add a Comment
Trion Worlds' bold jump into the world of MMOs has garnered a lot of attention in the form of Defiance, the first person MMO hybrid that is based off of the hit television show on the SyFy Network.  A contest was held over the course of a few weeks to determine who the most wanted Ark Hunter was in the game, with the winner being named today as Zachary Prast.  While his character will take a break in-game and give others a chance to harvest Arks, Zachary's in-game character will get to appear in the TV show's first season finale.  Congratulations to Zachary and we hope he enjoys seeing his character come to life on TV! [READ MORE]

Get three indie shooter games for only a $1...total

by: Russell - - Add a Comment
Most of the time when I hear about game bundles for sale they're typically the Humble Bundles that I'm sure a lot of people here are aware of.  However, they're not the only site that does bundles.  Over at bundlestars.com you can pick up their "GoreFest Bundle" which includes three indie games: Alien Shooter, Alien Shooter 2: Reloaded, and Alien Shooter 2: Conscription.  The total cost for this bundle?  A small fee of only $0.99.  Yes, a mere dollar gets you Steam keys for three indie shooters that would normally run you about $40.  Plus, by buying from Bundle Stars you're supporting the developer, Sigma Team, as well as the SpecialEffect charity which helps kids and adults who have severe disabilities enjoy computer games.Check out Bundle Stars for more info. [READ MORE]

E3 2013: Interview with Luc Levasseur / Stinky Footboard

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More than a footrest, the Stinky Footboard could actually be a viable accessory for the gaming genre. We stopped in and spoke with the creator of the Stinky footboard, Luc Levasseur at E3 last week and got a detailed explanation of what it is and how it works.

I have to admit, I was a little leary on the idea when I read about it previously but after seeing it in action and seeing just how it works, I could really see myself making use of this for my PC gaming. Motions with my foot are almost second nature, and binding the footboard to simple tasks such as sprinting or crouching would be awesome.
 
 

Kickstarter Alert: Interwave needs support for polishing of Dark Matter

by: Sean Cahill - - Add a Comment
Dark Matter is a title that has been on the Kickstarter horizon for some time, having received plenty of support to get ready for its anticipated launch for this summer.  However, InterWave Studios has said that, while they could release the Sci-Fi/Horror game now, they believe that the current form of the title is a Beta version and the game needs some polish.  The title has gone back to the Kickstarter campaign as part of a dual partnership between Kickstarter and Steam Greenlight in order to get the game ready to go.  This is a title that everyone should give a try and read about, simply because the thought of having a title that is "Metroid-like" and covers both Sci-fi and Horror genres is an exciting one. [READ MORE]

News Roundup - 06/18/2013

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Is Valve preparing to let you lend and borrow Steam games?

by: John - - Add a Comment

Maybe taking a little page from the Xbox One, someone on NeoGaf has found some code in the latest Steam beta build that might hint at a future ability to let you borrow and lend games to friends. The code found in particular says:

SteamUI_JoinDialog_SharedLicense_Title" "Shared game library" "SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit." "SteamUI_JoinDialog_SharedLicenseLocked_BorrowerText" "This shared game is currently unavailable. Please try again later or buy this game for your own library."

If that's the case, that's a pretty big change in the PC world where lending and borrowing hasn't been done in ages. I'm guessing this will be on a publisher by publisher basis, but it would be a really, really great feature for the PC side of things. There are plenty of games I have just sitting around in my Steam account that could be put to good use for some of my friends to try out. I'd also love to try out some of my friend's games to see if I want to pick them up myself.

Xbox One might have been touting their share feature, but Steam might be ready on their end as well with another feature for PC gamers that console owners once thought were just available to them.

XBL Exclusive DLC coming for Call of Duty: Black Ops II

by: Sean Cahill - - Add a Comment
The third DLC slated for Activision and Treyarch's incredibly popular shooter, Call of Duty: Black Ops II, has been announced and can be yours on July 2, 2013.  The real hitch to this, however, is that it is an Xbox Live exclusive DLC and will only be available on the Xbox 360.  Now, it does seem a little strange that the two companies would lock in this DLC only for the gamers on Xbox Live, but in these times of digital war, the consoles have to make sure they are the top dog, and locking down exclusive content for arguably the most popular multiplayer game on the market speaks volumes about a console.  Included in the DLC will be four brand new maps as well as a special zombie experience that is nicknamed "Buried."  More to come as it becomes available, but look for this near the holiday weekend in July to add to your CoD experience.
 

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E3 2013: Steampunk and Backhands: Snail Games' new MMOs (Hands-On)

by: Mike - - Add a Comment
Snail Games showcased two new MMOs at E3: Black Gold and Age of Wushu. Although both run on the same engine and have Snail Games' trademark underlying wit, they have very distinctive feels.

Black Gold breaks the steampunk genre i half, literally. Players choose to play with one of two factions: a steam-powered group complete with gears, pipes and mechanical weapons, and a mage faction that uses fantasy elements in combat. Each faction is divided into three sub-races, lending even more customization to the fray.

In our hand-on demo, we played as a mage during a boss fight on a foreign beach. Attacks consisted of dark magic area attacks, direct magic attacks and a healing spell. The world is detailed, and the boss, a large demon, has fluid character animations before, during and after attacks. 

These attacks come quickly and, if they're not dodged, can be devastating. This necessitates evasion in every fight, a major focus for both the mage and steam factions. As the boss winds up to bring his fist down on the beach sand near us, a quick back step frees up more space for a counterattack. There are thick layers of strategy involved when figuring out a boss' attacks and maneuvers,and dodging allows us more time to figure them out.

The mobility present in Black Gold is a welcome "action-oriented" addition to a genre largely focused on RPG meta-mechanics, and adds to the character customization and immersive world in more ways than one. Jumping into mechs, casting spells or firing bullets into enemy ranks are all viable options for combat in Black Gold, but the fast-paced action ties them all together.

Age of Wushu has a slightly more comical take on the classic MMO. Players take control of a martial arts fighter and learn new styles of fighting, which they will, in turn, practice on enemy combatants. Age of Wushu is a PvP-focused MMO, but developer Snail is promising a large focus on single player instances as well. 

When we enter the demo, our character is skilled in a martial arts style based around slapping. When we enter combat with another character, our repertoire is a combination of backhands, enemy face palms and a spinning charge attack only usable once we've filled a combat meter. 

The style is mainly aimed at levity, but the rest of the world is serious. The PvP combat feels fluid and crisp, and the small area we saw of Age of Wushu's world was enticing enough to warrant more exploration. Snail Games is promising a slew of additional martial arts styles through expansions and add-ons, to play alone or with friends.

E3 2013: Nyko product showcase

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We stopped by the Nyko booth at E3 last week and got an overview of the new products being developed by the popular accessory maker. Michael Quiroz of Nyko gave us a personal walk through of a variety of next generation products for both the console and portable / mobile markets. highlighted products include the new power charging sleds for XBOX One and PS4 controllers, smart clips for Xbox Glass, and carrying cases for NVIDIA’s Project Shield.

Check it out:
 
 

Torchlight is free on GOG.com for 48 hours...and other awesome deals as well

by: Russell - - Add a Comment
I've seen numerous jokes and memes about the no-doubt-upcoming Steam Summer sale, but Steam isn't the only place that's going crazy with games this summer.  GOG.com has begun their 2013 #NoDRM Summer Sale and they begun it in a big way by offering Torchlight free for 48 hours (which ends on June 20th at 12:59am GMT.  This is made even more awesome with over 500 games available at half price until July 5th, and weekly sales that take the discounts further than that!  Today's deals are the Definitive Dungeons and Dragons Collection on sale for just over $21 (that's about $2.11 a game) and both Alan Wake games for around $4.50 (90% off).

Check out GOG.com for more info.

Return of the News Roundup - 06/17/2013

by: Jeremy - - Add a Comment

E3 2013: How the Kinect could supplement traditional controllers

by: Chuck - - Add a Comment
Microsoft held short instructional sessions during E3 this year to walk them through some of the new capabilities of the Xbox One.  They showed off some of what cloud computing could provide as well as a deeper dive into some of the new TV features but what interested me most was showing off how the new Kinect sensor could be used to supplement a traditional Xbox One controller.
 
Let's be honest, the Kinect doesn't have the best reputation within the core gaming community as the first sensor wasn't a great core gaming device.  From sensor lag  to strict the lighting  and room size requirements, the Kinect never found a place within the core community.  While it did well in the exercise and children's genres it never gained any real momentum with core gamers.
 
The new Kinect sensor is a significant upgrade in almost every way and Micorosoft had some of their engineers research some new ways that designers could use the new Kinect controller with some core gamers.  Here's a run down of what they came up with:
  • Raise their controller to raise a shield up
  • Touch the side of their head to toggle between different vision modes (like night/thermal vision)
  • Lean left or right to dodge incoming fire
  • Point on screen to direct fire from a secondary weapon
Keep in mind that these were tech demos in a controlled room but what I saw was fairly responsive and might not be too difficult to implement but even if they did work in a real environment I'm not sure any of these will gain any traction with core gamers.  Most gamers I know are loathe to take their hands off their controller and have enough movement ticks when they play that might be misinterpreted by the Kinect unit. 
 
That said I do think that the touching your head thing could be a cool and somewhat immersive use of the Kinect device.   We'll see if anyone takes these tech demos and embeds them into a game and if they do, hopefully they'll allow folks to disable them or Microsoft will see yet another wave of angry folks on social media.

E3 2013: Defiance DLC (Hands-On)

by: Chuck - - Add a Comment
At E3 last week Trio rolled out a much smaller presence than they had in previous years.  Instead of a large on the floor booth they had a quiet meeting room upstairs up and away from all of the E3 hullabaloo.  Honestly it was a little depressing in that the company had rolled out very large booths at the last few shows.
 
Inside the room they had stations setup for ArcheAge their new MMO (Travis will have more on this later) and the upcoming DLC for Defiance, the action online game they released earlier this year.    There's not an official name for the DLC but it will be out later this month for the reasonable price of $9.99.
 
For your money you'll get one new race, the uber pale Castithans as well as their signature weapon, the Castithan Blade.  Which if you watch the show it's the blue blade that Datak Tarr menacingly wields  in most of the episodes.  Folks who don't have the DLC will be able to randomly pick it up in drops but those that purchase the DLC will have the ability to bypass the loot grind and buy it directly from a merchant.  The blade does have a nice area of attack mode but you'll still want a gun handy as a backup. 
 
The new DLC also adds the Volge, the big hulking things from the show's pilot.  Not only do you get the Volge but you'll also get some of their weapons as well. 
 
From a gameplay mode the DLC adds a Capture and Hold mode where you and a gang of other people who have purchased the DLC will try and capture points on the map against increasingly stronger and stronger hordes of enemies.  The game does dynamically increase the difficulty based on the number of people playing the mode but it also ratchets up the loot to maintain a good risk/reward balance for players.
 
Other additions include a new four person vehicle, an arena mode, and a new Monolith Arkfall events that will allow more players to experience the joy of trying to take down one of the games harder bosses.
 
I spent about 20 minutes playing it and it does seem like a decent deal for the money.  I'm not sure it's sold me on buying a copy of the game but if you already own Defiance then this is probably going to be worth the $9.99 investment.       
 

E3 2013: First hand look at DC Universe Online on the PS4

by: Jeremy - - Add a Comment
We got a chance to check out a tech demo for SOE’s DC Universe Online running on the PlayStation 4 at E3. The brief glimpse of the game showed improved visuals and the finer details of the game’s action-based combat system as demonstrated by DCUO systems designer Justin Scott.

Having spent some time with both the PS3 and PC versions of the game in the past, the PS4 version definitely looks more akin to the PC version of the game running on high-end hardware. The PS4 version of the game will join the PS3 and PC versions as being completely free to play and will be available at the console’s launch later this year.
 
 

E3 2013: SOE gives us a taste of Dragon’s Prophet

by: Jeremy - - Add a Comment
One of the games that Sony Online Entertainment was showing off at E3 is a new free-to-play title called Dragon’s Prophet. In this world, you can ride, capture and train hundreds of dragons in a mythical world. Think of it as an action and more adult-oriented version of “How to Train Your Dragon”. Players will have to not only deal with hordes of enemies and fight againsta great evil, but also spend time capturing and “recruiting” dragons to serve them.

Dragons that you capture and train can be used for a variety of things including help in combat and to do the more menial tasks associated with most MMO’s such as resource gathering and simple crafting. It is also worth noting that even though there are distinct character classes in the game (four to be exact), character powers are drawn from the different dragons that you associate yourself with. Therefore, your sword-swinging tank can get himself some magical, Paladin-like abilities by simply hunting down the right enchanted creature(s) to accompany you on your journey.

Dragon’s Prophet is currently in open beta and available at DragonsProphetTheGame.com.
 
 

Company of Heroes 2 E3 demo playable for today

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From now until Tuesday, June 18 the demo for Company of Heroes 2 shown at E3 last week will be available to play by visiting the game’s page on Steam.
 
The demo is part a mid-game mission in the game’s campaign called “The Land Bridge to Leningrad” where players will be tasked to cross a frozen lake while under attack by the German army. The demo is included as part of an Open Beta currently running on Steam and players that have the beta installed will likely notice the Campaign button on the title screen is now unlocked. This takes them to the mission select screen where the demo will be ready for them to play. New players will need to download the Open Beta from the game’s Steam page here: http://store.steampowered.com/app/231430/.
 
Company of Heroes 2 is set to launch next week on June 25.

E3 2013: SOE runs us through PlanetSide 2

by: Jeremy - - Add a Comment
We stopped by the Sony Online Entertainment booth at E3 to get a first-hands look at PlanetSide 2 running on the PC. Taylor Dell of SOE gave us a walkthrough of the game, showing off the finer details of the game including the various character classes and setup of the PlanetSide world.

The action in this world is incredibly fast-paced, keeping the action running at full speed through most of the experience. While the PC version is already available, the PlayStation 4 version which launches later this year will mark the first time that the game has left the PC and made its way to home consoles.
 
 

EA releases launch trailer for The Sims 3: Island Paradise

by: Nathan - - Add a Comment
The only certain things in life are taxes, death and expansion packs for The Sims and today EA has released the launch trailer for The Sims 3: Island Paradise. Pack your things and take your Sims on a lovely tropical vacation complete with mermaids, the ability to build boat houses on the water, shark attacks, underwater woohoos, deep sea diving, jet skiing, and much more. From the trailer it also looks like your Sims can also meet their hilarious demise by being attacked by giant underwater squids.  

There will be a Sims Live broadcast tomorrow at 10AM PDT featuring a live demo of the games new underwater features. A team member from The Sims 4 will also be there to discuss the Sims 4 coming next year. The live broadcast can be found at the following link. www.thesims.com/live.

The Sims 3: Island Paradise is currently available for pre-order and will be released in retail stores and digitally on Origin.com on June 25, 2013. If you pre-order, you will get the Limited Edition of the game which comes with the Island Survival Pack. If 4,000 copies of The Sims 3: Island Paradise are made on Origin, everyone that pre-orders before June 21 will automatically receive The Sims 3: Barnacle Bay. 
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E3 2013: NVIDIA Shield (Hands-On)

by: John - - Add a Comment
Travis and I stopped by NVIDIA”s booth at E3 on the last day and took a look at two things. The one thing I can discuss today is the NVIDIA Shield,  their portable Android gaming system. 

Picking up the Shield, I was surprised at how nice it felt. Balance with the 5” screen was solid and it felt pretty comfortable being held in the hand. All the sticks, buttons, and triggers felt really, really good. I like the tension that the sticks provide and the springs on the triggers were firm and responsive. The D-Pad, as well, felt good in use and that’s a hard aspect to get right on controllers.

The 5” touchscreen display provided a nice bright and clear picture, but as a user of a Galaxy Note II, it seemed a little small. That’s me, of course, since I’m used to a bigger screen, but it should hold up to most others who use more “normal” sized phones. The touchscreen was responsive and I didn’t have issues navigating the menus using it.

Inside it will be powered by NVIDIA’s Tegra 4 which features a Quad-Core ARM Cortex A15s at 1.9GHz with another single low power core for tasks that won’t require the other ones being on and to help improve battery life. There are 72 custom GPU cores in the Tegra 4 to deliver some awesome graphics in a small package. 

Android 4.2.1 was on the units I tried out, but NVIDIA”s going to be pushing 4.2.2 soon. You can also expect quick updates to the latest version of Android because they don’t have to jump nearly as many hoops as say carriers to update their hardware. It, of course, remains to be seen if they do provide timely updates, but we’ll have to wait and see on this.

What was on display was the final production unit, so those that have already pre-ordered, this is what you’ll be getting, The overall package felt really good and the hinge for the display seemed strong. Also, there an HDMI output on the back so you can pair this thing up with a Bluetooth controller, plug it into a TV, and have a micro-console on your hands.

One of the Shield’s big features it the ability to stream Steam games to it, thus making it a powerful, portable gaming solution for your PC games. Unfortunately, this is limited to an internal network. Even if you have a solid connection from either LTE or a solid wired connection outside of your home, the PC streaming will not work. This is disappointing as I’ve been able to stream some of my PC games via Splashtop THD and my Transformer Infinity tablet with some success. You’re also getting things like remote play via a PlayStation 4 and a PS Vita, so I hope this is something that NVIDIA relaxes on a little bit so that maybe those that can do it will be allowed to do it.

NVIDIA’s Shield is certainly an interesting product and one that I’m going to follow closely to see how well it sells. Up close, I think the product has a solid feel to it and I think it has potential. Time will tell, but there’s no denying that the Shield looks and feels like one very high quality product.