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Star Ocean: First Departure
Review by: Cyril Lachel
Cyril doesn't find a lot to like in this PSP port, find out why he's disappointed inside. READ FULL REVIEW...
Midnight Club:LA Remix
Review by: Cyril Lachel
Cyril takes the PSP version of the new racer for a spin, find out if he thinks this is worth your time or not. READ FULL REVIEW...
SNK Arcade Classics: Volume 1
Review by: Cyril Lachel
Cyril walks you through this collection of old SNK games. READ FULL REVIEW...

CES 2009: Sony Online Entertainment

by: John - - Comments (0)
Sony Online Entertainment has always been very generous with us and I was really looking forward to seeing DC Online up close and personal. Being a big comic book fan I was anxious to see how the project is coming. The demonstration given to us showed some of the customization process of the character. You'll be able to pick various powers and sources of the power as well as a focus object. For example, if you want to create a Mr. Freeze type character select the  freezing power and double guns. While you can't be any of the main super heroes or super villains, you can create your own characters that are inspired by real ones.

So what we were shown was a mission involving Doomsday and Luthor's henchmen. Luthor sent some folks to try and gather up some genetic material left over from a fight between Doomsday and Superman. The setup was a pair of heroes going in to secure the materials and take out the enemies. After completing that part of the mission, the pair  were then sent into Star Labs to help with Doomsday as he escapes capture from that area.

The two heroes that were used in the demonstration were distinctly different in terms of power and movement. One had a quick Flash-like dash and super strength. The other wielded dual katanas and moved around acrobatically being able to leap high and far as well as cling onto the side of structures.

The pair teamed up to take down Doomsday and we even got to see Superman come in and join the fight. The look of the characters were pretty clean and it did remind me of a better looking City of Heroes.
We were shown the city of Metropolis and it looked pretty nice.

One thing of note is that no one really dies in the game. When you  lose all your health you are just knocked out. A timer lets you know when you can wake up and get back into action. The same with enemies as you just knock them out. The more you get knocked out the longer it takes for you to return to action. The developers didn't want to put in any deaths and were trying to stick to the comics of twenty years or so ago where heroes and villains were always in a constant struggle where each one would come out on top in certain situations. With PvP, the concept stays the same although I'm interested to see how one team "wins" a fight if they can just keep coming back.

For those that play with friends, you won't be restricted to a server. If the load is available, just hop onto one with your buddies and you'll continue from there. Speaking of buddies, they do have a concept of grouping so you can form your own League or Teen Titans but  a few things are still being fleshed out. They weren't prepared to talk about headquarters yet either although what's a team without some sort of headquarters even if it's just an apartment with spinning furniture that rotates into a command center. We also touched a little bit on a social aspect of having a web site devoted to your team but nothing concrete was mentioned yet.

I'm hoping that there will be some tie-In with a comic so that we can get not only the experience of playing some of the story online but also reading it as well. They are going to be shipping with pretty much all the major heroes and villains when the game is ready. I asked what was the most obscure character they have in there now and their response was they did have a model for Ambush Bug.

You'll see and hear a lot more once we have the video ready to go but  DC Online looks pretty good in its early state. Although we were the first ones that saw the game crash and it happened twice while we were interviewing them.

The final game for me and Sean was Free Realms which from the name you  can discern that it's a free game. It's an MMORPG that's totally free and all you need is an email address to sign up. The game's aimed at
the early teen crowd so you won't get any killings or gore in this MMORPG. You setup a character via a website and then when you are done you jump into a full 3D client. All the software is streamed to you computer so there's no initial big install you have to do.

The game lets you take up various jobs or classes in a simple sort of way. Be a postman, a ninja, or a race car driver to name a few. You aren't limited to a single profession and you can switch to any of them at anytime by going and participating a mini-game aimed at that specific profession. The mini-games encompass both 2D and 3D giving you a nice variety to play with. Two that come to my head are a matching type game for the postman where you try and link up various objects on a board and the other is a Mario Kart like race car driving game.

It's build for the casual gamer really and there are some aspects that let you jump in and out of the game quickly. If you just want to play for 15 minutes and do a race you can and have your buddies join you in doing so. To help get you into the mini-games faster in other cities, you can warp to the cities you discover via a warp stone. That way you aren' t using up all your time trying to travel to one place or another.

Since it's free, the developers are looking to have some in game advertising but there will also be a subscription model. They didn't know if the paid folks will have an advertisement free experience yet though. I mean there's this one shop in a town I saw with a big coffee cup that's similar to Starbucks. They are hoping to add advertisement but not be obnoxious and to accomplish this by creating advertisement that fit the style of the area you are in. To also help the company
earn revenue, there are going to be some items that you can buy using Station Cash. Now, these items won't affect any core gameplay as they are more cosmetic than anything.

Free Realms looks like it'll be a fun little game for the casual and young folks. Since all the content is coming from the Sony server, parents can be assured everything is going to be family friendly. Even the ability to do free chat is restricted for a certain age. There are some social aspects of the product and it will be determined if some information will be exposed so other sites can publish the information as well. Free Realms might be the MMORPG that everyone can enjoy
without worrying about any offensive material or offensive players.

Dan will be back with more on the PSN side of things but DC Online looks great and Free Realms looks like a fun little MMORPG that's free for everyone to play.

News Roundup: Star Trek Dream Origins

by: Randy - - Comments (0)
  • Kirby's Dream Land 3, Just Cause, Grid, and Magic Academy round-up This Week in Defunct Games and GameTap.
  • It's time to buy that new video card--Here's TheTechLounge's Video Card Price/Performance Guide (Jan 09).
  • The first "Ask Cryptic" of 2009 enlightens on Star Trek Online art and ship capabilities.
  • Claim a Wind Slayer beta key in their ongoing tests.
  • These are the top 5 things Massive Gamer expects to see in MMOs in 2009.  WoW to hit 14 million?
  • The EVGA GeForce GTX 295 SLI combines the power of two GTX 200GPUs on a single graphics card.
  • Here's your MMO watchlist for 2009--with an honorable mention going to...Dragon Age: Origins.
  • King's Bounty continues to pull in accolades.
  • The AMD Phenom II X4 940 Processor might reverse the not-so-phenomenal Phenom line's rep.
Thanks to Defunct Games, TheTechLounge, Cryptic Studios, Legit Reviews, IGN, and ActionTrip for today's news roundup.

CES 2009: Microsoft gaming at their booth

by: Dan - - Comments (0)
Sean and I had an appointment over in the LVCC Central hall this morning, so when we arrived and found a vacant booth, we decided to take our newly found free time and swing back up front to the Microsoft booth to check out their lineup of games they had on display.

Unlike last year when there wasn’t a single Xbox 360 on display, they had several available and showing some new and unreleased titles. Up and running were recent titles Scene It? Light Camera Action and Lips, as well as the playable versions of the unreleased titles Halo Wars and Banjo Kazooie. I played a bit of Banjo and Sean spent some time with Halo Wars. We will post the impression later along with some video we shot of the gameplay.

There also were several Games for Windows titles, with the most notable being Relic and THQ’s Dawn of War II. Sean was able to spend about 20 minutes getting a demo of the game from the guys from Relic and will post an impression in the near future.
[READ MORE]

CES 2009: Sony Press Conference

by: John - - Comments (0)
Sony didn't say much about about the PlayStation 3 in their initial press conference but one was held today to demonstrate three upcoming products. First up was the team behind Resistance. Resistance is coming out for the PSP in the form of a third person shooter called Resistance: Retribution. Taking place hree months after the first Resistance game, you play as James Grayson. Grayson saw his brother being turned into a Chimera at a conversion station and had to deal with ending his brother's life because he was too far gone. Later on, he's recruited by the Maquis to fight the Chimera.

So what they demoed at the press conference is the interopterability between the PSP and PS3. First up is the ability to use a Dual Shock controller to control Resistance: Retribution. Hook up the PSP to the PS3 via the USB cable and you'll be able to then utilize the option to play with a full sized controller. Rumble is even supported in this mode. You do lose the portability factor by having the PSP tethered to the PS3 this way but you gain the ability to control the game with a familiar controller.

The other portion demonstrated was the Infected mode. Once initiated, the main screen with the picture of James Grayson changes with a new outfit and his eye colors change to that of one being infected by the Chimera. Now the gameplay changes as well as Grayson can regenerate health just like in the Call of Duty games by staying out of the line of fire for some time. The .44 is also ported over from the game and you can use it in Retribution. It fires explosive rounds which can be set off by hitting the alt-fire button. There are also some intel that's specific to the Infected mode of the game. Having the gameplay and content change just by hooking up the PSP to the PS3 is a great way to reward those that bought copies of both games.

Update next was a demonstration of inFamous. The trailer showed had a very comic book feel as they showed the main character and some scenes in a comic style before getting into the main game itself. The main character, Cole, is a package delivery person and he's the one that delivers a package that ultimately explodes and takes out a city. He's left alive of course and develops a power to harness electricity. Some of the gameplay shown was his control of and  manipulation of objects with his electrical powers. Throughout the game, he'll even run into others that are developing super powers as well. The developers really wanted to create a game where you write your own super hero story or comic as you will.

Watching Cole jump around was reminiscent of Crackdown. While Cole can't leap really high, he can fall great heights. The way he does reach high places though is his use of the environment. He'll latch onto pipes and ledges while scaling buildings in a Spider-Man like fashion. The way he moves looks very fluid though as he changes from grasping pipes to tight roping lines and then scaling the side of a building by holding onto the ledge.

The part of the game shown was something was contaminating the water supply with black tar. Cole used his powers and abilities to find the source and take care of the situation. Since the city population I simulated, the citizens will  emember your actions. If you save their lives and are nice to them they'll go so far as to put up posters of you around the city. Be evil and they will rally against you. I really am interested to see how the game plays out on both ends and how
different it will be from being a righteous good guy to downright evil.

The last game shown was Killzone 2 and this is Chuck's current favorite. They showed the initial 2005 trailer or as they called it their target trailer. The Guerilla Games guys wanted to make an intuitive and consistent first person experience. They made sure every bullet had a dramatic effect with destructible environments and a variety of hit responses. The system they developed blends the motion capture animations to generate a wide variety of reactions when being hit. To demonstrate this , a trailer was shown with various response that the enemies have to gun fire all set to ballet music. I have to  say it was a pretty impressive showing and it displayed some of the nicest animations I've seen in this  department.

Another point they wanted to hit home was they wanted to display a large scale planetary invasion with big set pieces and dramatic events To help accomplish this they had a lot of little things in the game engine and paid great attention to  even the smallest details. A video  was shown of various environments and how they help convey a sense of a living breathing world. Things such as bugs crawling around, smoke blowing, pipes bursting, debris floating around in the wind, dust blowing everywhere, even a cool effect of large banners burning from the bottom up showed Guerilla Games knows how to do the little things well and combine them all to generate a really active world

They are aiming for a 10 hour single campaign with a much larger  multiplayer experience. Killzone.com tracks all the stats in the games online so you can go there and see how you do against others as well as look up other players stats. Chuck will have more with his review but from the video shown Killzone 2 looks like an intense and fun first person shooter.

Overall, not too much new in terms of announcements at the game specific CES press conference and I was a little disappointed in the turnout as the Sony Theater was probably only 1/8th full with a few folks walking out. Let's hope some bigger things are announced come E3 time.

CES 2009: Day One on the floor

by: Dan - - Comments (0)
The GamingNexus crew has a full schedule today, as Sean, John and I have no less than 18 different appointments/events scheduled. Some of the companies we will be meeting with today include Capcom, Sony Online Entertainment, THX, Mitsubishi Projectors, ezGear, Viewsonic, Vizio and Tritton Tech. Keep an eye out for updates on these and more.

We will also be wrapping up the day with a visit to the annual Showstoppers event (similar to Digital Experience) and then try our luck at the SOE Annual Poker Tournament, where we will also expected to get some hands on with Free Realms.  I imagine we may have more fun here in Vegas than Chuck, who is hanging out at his own convention back in Sandusky, OH.

CES 2009: Sharp Press Event

by: Dan - - Comments (0)
Sharp hosted their annual CES press event today and introduced a ton of new products, innovations and initiatives. From our standpoint, the most important announcement was that of the latest gaming LCD Television. The LC-32E67U is the new gaming model (following last years GP3). This unit will include the Sharp Vyper Drive technology, four HDMI inputs with 24p input capability, full 1080p and two Component inputs. The LC-32E67U should be available in February with and MSRP of $899.99.

Sharp also introduced two new sound bar products with the HT-SB300 and HT-SB200. The models both have adjustable bass, treble and sup output. We should have a much better impression of the new 32E67U and other products when we hit the Sharp booth during our media tour on Saturday.
[READ MORE]

CES 2009: Digital Experience Impressions

by: John - - Comments (0)
It's CES 2009 and as with every CES I've been to the first day saw the GN group at Digital Experience. For those that don't know, it's really a gathering of vendors in a large ballroom and you can quickly hit them in a small environment compared to CES. I had a plan of stopping by three booths from the list as there weren't as many game specific ones at the event.

I'll let Dan and Sean talk about Nyko but they had on hand Wii accessories. Dan and Sean have an appointment with them later on in the week so they will have a greater detailed account of their products. I did hold the new wireless Kama design in my hand and even with my small hands I found it to be a little smaller than I liked. The lower front button had a plastic lip to rest your finger on but I found it to be a little in the way. In all honesty it was a quick look so maybe Dan and Sean will have a better feel of it when they look at the product more closely later on in the week.

There were two products at Logitech's setup I really wanted to get my hands on. First up was the Harmony 1100 remote control. The successor to the Harmony 1000, the Harmony 1100 has some nice improvements. For starters the Logitech rep was really touting the customizability of the screen. Setup the buttons to your liking and make the remote display what you want and when. I was rather impressed with the responsiveness of the capacitive touch screen and the picture was nice and bright. On each side of the screen are some small plastic ridges that correspond with a sidebar button on the screen. They aren't real buttons but they are very helpful in giving a tactile feel of where the LCD button was just by sliding your finger over from the ridge to the screen. The Harmony 1100 felt great in the hand and I think I might have my replacement for my Harmony One.

The other big product was the G19 keyboard. The new gaming keyboard from Logitech has 12 programmable keys and lets you record macros on the fly. Like the G13, you can alter the color of the backlit keys as the product features the same multi-color LED as the G13. In fact you can combine this with the G13 and the new G9x mouse and have an entire setup with matching colors that are to your specification. The major feature though is the 320x240 color LCD display on the top. It's a vivid LCD panel that was displaying a YouTube video when I was looking at it. The video looked mostly smooth but I can't tell if it's because of the video or the panel that didn't make it completely smooth. I'll be able to run some tests once we get it in though to see how well it really performs. I have to say the LCD is quite impressive up close and it will be an open source API to develop plug-ins for it. Due out in March, the G19 looks like it has the chops to become THE gaming keyboard to pick up.

NVIDIA was a quick stop for me as I will be meeting them Saturday but they were on hand to show off their 3D glasses technology. Now the system is like those 3D movies you view in the theater with powered polarized glasses and they were running it off the up and coming Samsung 22" LCD monitor that had a 120Hz refresh rate. Dan can offer up more details on the monitor but the powered NVIDIA glasses would produce an impressive 3D effect on videos and games. They had my current favorite, Left 4 Dead as the demo. I'll have more details on it after Saturday but this might be a good seller for those wanting a new experience in gaming. It does need specialized hardware in the form of the monitor to work though and I heard the way they are going to sell it was in a bundle. Look for more after Saturday.

On an unrelated gaming note, I did stop by the HTC booth which makes my Touch Pro phone. Scanning the table, I told one of the reps it's too bad he didn't have the Touch HD out to look at. With that said, he pulled one out of his pocket saying that they did for those that asked for it. The phone felt really nice in my hand and it's certainly an appeal for those who want an iPhone physical format but want the flexibility of Windows Mobile. I don't know if I could do without a hard keyboard though but the Touch HD had me drooling.
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News Roundup: CES 2009 MMO Case

by: Randy - - Comments (0)
Thanks to Defunct Games, Legit Reviews, TechwareLabs, Massive Gamer, Techgage, and Tweaknews for today's news roundup.

News Roundup -- Ghostbusters: On Tour

by: Randy - - Comments (0)
  • Just because you can fit it on a DS doesn't necessarily mean that you shouldCase in point, Guitar Hero: On Tour Decades.
  • In choosing the right netbook, the only thing those machines have in common is an ideal.
  • Fwd: Review of Kingdom Hearts Re: Chain of Memories.
  • In Ghostbusters for the Wii, do not cross the nunchuks.
  • Step into the shoes of President-Elect Barack Obama on Inauguration Day.
  • The Razer Moray Noise Isolating Earbuds won't convince you to toss away your over-the-ear headphones.
  • Techgage takes a look at proper CD ripping practices.
Thanks to Defunct Games, TheTechLounge, AtomicGamer, Commander-in-Chief.net, Tweaknews, and Techgage for today's news roundup.

News Roundup: Wind Slayer Slider

by: Randy - - Comments (0)
  • Defunct Games is going to "Let 'Em Dangle."  When I asked who, they simply pointed to Comic Mod Johnny Turbo.
  • Slider isn't the most innovative puzzle game, but it's got 99 levels a b*tch ain't one.
  • Axl Rose once said, "We don't need no 'civil' war."  Our own Ben Berry begs to differ.
  • Jan. 7 - 14 marks the open beta for side-scrolling 2D MMOG, Wind Slayer.
  • Halo Wars heads back to the RTS roots of Halo that were never realized until now.
  • AtomicGamer's 10 games to look for in 2009--with the caveat that Diablo III might not wrap up production this year.
  • The Corsair Dominator 1600MHz 6GB Triple-Channel Memory Kit is specially designed to work with Intel's new i7 platform.
  • Techgage EIC Rob Williams gets into his first netbook experience, apologizing profusely like he's the last on his block.
Thanks to Defunct Games, AtomicGamer, Outspark, Legit Reviews, and Techgage for today's news roundup.

Adventures in Braid and the overwrought metaphor

by: Randy - - Comments (0)
New Year's Eve 2008.  My wife Grace and I paid fellow GamingNexus writer Sean Nack and his wife Stephanie an overnight visit.  We brought over Monopoly, but we weren't feeling very cutthroat.  We brought over Balderdash, but weren't feeling definitive.  Nothing at the theater piqued our attention.  And so my mind wandered back over the year, as minds are wont to do when another 365 days have come and gone.  And I'd resolved to pay more attention to indie developers for the upcoming year, 2009--but it didn't feel like it was too early to start.

Jonathan Blow's Braid was a game that I'd continually skipped past.  My Xbox 360 red ringed a week before it hit XBLA.  By the time my 360 came back, Spore hit.  Then Warhammer Online hit.  Then Civilization IV: Colonization hit.  Then Fracture (wince).  Then Dead SpaceFable II, Far Cry 2, Fallout 3, Need For Speed Undercover (wince again), Prince of Persia...then a revisit to Pirates of the Burning Sea and the new-to-me Europa Universalis III.

And through it all Braid has been taunting me, calling me a spineless, lilly-livered coward for (predominantly) sticking with this holiday season's no-brainers.  Jonathan Blow is a man that, as far as I can tell from photographs and videos, has never smiled in his life; and he wasn't smiling at me now either. So it was time to take my cowardice and crutch myself on Sean Nack and his wife.  One hour before an incredibly slow-moving ball was to drop in Times Square, I convinced everyone to participate in what's been heralded in certain circles as the Most Pretentious Moment in Gaming for 2008:  Braid.  Plus it's been showing up--rather conspicuously--as the media darling on more than one Top 10 of 2008 list.

All four of us took up strategic positions on the couch, and it took all four of our minds put together to make it through the infernally-puzzling Braid.  We played, we laughed, we scoffed, we scolded, we shook our heads in defeat, we threw our heads back in victory, we pumped our fists with elation then alternately wished we could punch Jonathan Blow in the face.  It'd been several years since I'd been on a roller coaster ride, but traversing Braid certainly counted.  And just because we made it through doesn't mean the entire journey made complete sense. 

Here's what Braid's aftertaste was like to Sean and I--the following is copied and pasted from a back-and-forth email between the two of us--plus Sean divulges his sentiments on the endings of Far Cry 2 and Fallout 3 as well.  We figured it was high time the discussion of Braid be taken beyond the "It's the greatest ending ever!" platitudes.

* * * * * SPOILER ALERT * * * * *

...And if you haven't played Braid, then none of this will make sense out of context anyway.  [Continue reading "Adventures in Braid and the overwrought metaphor."]
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News Roundup: Supreme Trek Crisis

by: Randy - - Comments (0)
  • Defunct Games draws a startling parallel between Dead Space, Prince of Persia, and Left 4 Dead.  We gotta hand it to 'em.
  • It's time I shed my fear of the frighteningly deep strategery in Europa Universalis III.
  • The CoolIT Systems Domino A.L.C. Water Cooler fills in the sub-$80 price point.
  • Star Trek Online published a timeline updated to the year 2384.
  • The current flagship for the ECS Elitegroup is the ECS X58B-A Black Edition Motherboard.
  • Spire Torq Laptop Backpacks are practical, roomy, and with "infinite" numbers of pockets.
  • It may be time to draw new conclusions on products from this mid-level motherboard roundup.
  • If you want groundbreaking aesthetics and design, you want the Thermaltake SpinQ Heatpipe CPU Cooler.
  • GameRanger added matchmaking for the Global Crisis expansion for Supreme Ruler 2020.
  • AtomicGamer probably doesn't have any surprises in their Top 10 Games of 2008.
Thanks to Defunct Games, Legit Reviews, Star Trek Online, APH Networks, iXBT Labs, Tweaknews.net, GameRanger, and AtomicGamer for today's news roundup.

TechCrunch shows us what Ballmer's saying at the CES keynote

by: John - - Comments (1)
A few of us here at Gaming Nexus will be at CES in a week and Dan's been saying we have to go to the Microsoft keynote. Well if what TechCrunch says is true, I'm going to skip it. The "highlights" of the keynote will be that Windows 7 will be an open beta, two already announced Halo games coming to the 360, easier networking, and Win