I like a good Lego game. Last year, I bought the deluxe edition of Lego Star Wars The Force Awakens, and was stunned at the depth and sheer quantity of gameplay on offer. If you really dig in and try to unlock everything, you can play one of these titles for at least 60-70 hours.
Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and DC Entertainment (that’s a mouthful) announced LEGO DC Super-Villains this morning, and it is refreshing that the team decided not to go back to the LEGO Batman well for their fourth outing in the DC Universe. Instead, they are doing something completely new and exciting: allowing players to create their own DC super-villain and run said villain through the story.
As usual, the game will have drop-in/drop-out multiplayer, and I’m sure that there will be lots of cool costumes and powers to unlock as players progress through the story.
“The original story in LEGO DC Super-Villains flips the DC universe upside down as players embark on an unforgettable adventure starring memorable villains set across notable DC locations,” said Ames Kirshen, Vice President, Interactive & Animation, DC Entertainment. “DC’s roster of iconic Super-Villains is unmatched and fans will love teaming up with The Joker, Harley Quinn, Lex Luthor and a host of others to save Earth from a greater evil.”
From that quote, we can assume that our super-villains will not be running around blowing up skyscrapers or dropping Ebola in the water supply. They will instead be teaming up to fight a “greater evil”, which kind of sucks. Oh well, it’s a kids’ game. They can’t all be Manhunt, I guess.
LEGO DC Super-Villains is scheduled for release October 16, 2018 for PlayStation 4, Xbox One, Nintendo Switch, and Steam. Even though we won’t be ramming explosive blimps into stadiums full of LEGO people, I’m still excited to check this one out.