Lionhead Studios has signed a deal with Havok to use their physics engine in their upcoming RPG Fable 2
. It's a good move for Lionhead as it means that's one less thing they have to code themselves and hopefully they can finally deliver something close to what Peter Molyneux had envisioned for the first game.
San Francisco, California, December 12, 2006
- Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today that Lionhead Studios, creators of the block-buster, Fable, have licensed Havok Complete, the market-leading physics and animation solution, for
use in Fable 2
“Fable 2” will be a true sequel to the original, offering even more choices and building on the core gameplay theme of “Fable” where your every choice continually defines who you become, allowing you to truly live the life you choose.
Peter Molyneux, Lionhead Studios’ chief executive officer sees Havok’s technology as instrumental in helping the Lionhead development team to innovate and to get to the creative part of the development process earlier in the development cycle. Says Molyneux “Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual world such as the one we’re creating for Fable 2. By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game."
Havok Complete combines the power and flexibility of Havok Physics and Havok Animation into one integrated solution. The run-time motion-pipeline provides continuous blending of physics with a broad range of powerful animation capabilities for current and next gen platforms.
Said Havok chief executive officer, David O’Meara, “Peter Molyneux’s team at Lionhead always want to push themselves further, push creative boundaries and influence the future of what gamers experience. Fable 2 is set to do that. We’re very pleased that Havok technology can help to make those creative aspirations into technical realities.”
Havok is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities. Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.
Havok works in partnership with the world’s best known game developers - including Sony, THQ, Microsoft, EA, Ubisoft and Activision. Havok’s cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world’s best known game titles, including Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Age of Empires III, Saints Row and Cars.
Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok provides the dynamics driving 3ds Max from Autodesk Media and Entertainment.
Havok was founded in 1998 in Dublin, Ireland and has offices in San Francisco, San Antonio, Stockholm, Calcutta, Munich, and Tokyo.