Frictional Games has announced today that Amnesia: The Dark Descent has gone gold. Can you handle the intense, first-person survival-horror game? The trailer below gives you just a taste of what to expect. I admit that my cheeks were clinched pretty tight by the end of the video.
"Atmosphere and story come first" according to Frictional Games. The player is almost completely defenseless but can't just hide in a corner or behind a locked door. Amnesia: The Dark Descent will only be $20 at release (September 8) but you can still pre-order for a 10% discount. Now, where are my brown pants?! (Click here if you don't understand why I'm saying that.)
Upcoming survival horror “Amnesia: The Dark Descent” has gone gold!
Helsingborg, Sweden, 27/8 – 2010
We at Frictional Games are happy to announce that Amnesia: The Dark Descent has gone gold. We are extremely pleased with our creation and cannot wait to unleash our bundle of madness on the 8th of September. We feel that we have taken a giant leap forward compared to our previous games, the Penumbra series.
Amnesia: The Dark Descent is a first person horror game with a focus on immersion. It is a game where atmosphere and story comes first. We hope that the game will be a breeze of fresh air, in a genre otherwise populated by “one-man-army action hero” sagas. In Amnesia you are almost completely defenseless, something we believe not only makes the game a lot scarier, but also gives a vastly different experience.
On the 8th of September, an interactive nightmare where reality is a fragile concept awaits. Do you have what it takes to survive?
Details - Amnesia: The Dark Descent
Available: http://store.frictionalgames.com and most major online retailers.
Platforms: Windows, Mac OS X & Linux.
Languages: English - with localized text for French, German, Italian & Spanish.
Recommended Computer Specifications:
Windows XP/Vista/7, OS X 10.5.8/10.6.4 or Linux distribution released in 2010.
NVIDIA GeForce 6 / ATI Radeon HD.
2.0 Ghz CPU.
2 GB RAM.
2.5 GB Free hard disk space.
About Frictional Games
We are a small independent game developer located in the south of Sweden or, to be more precise, located on the Internet - the company is office-free. We develop unique technologies in form of a game engine and tools that are tailored specifically after the games that we create. Currently with a crew of five in-house and a network of contractors to utilize during production we can be dynamic and efficient, increasing production at key moments. Visit http://www.frictionalgames.com/ for