News

Alone in the Dark gets best selling scribe

Posted by: Chuck at 5/10/2007 6:17 PM - Comments (0)
Atari announced today that they have brought in Lorenzo Carcaterra  to help work on the script for Alone in the Dark (the game, not the crapolo movie although I'm guessing he could have been a big help there as well).  Outside of this books Mr. Carcaterra has also penned stories for Law and Order.  The game looks good and hopefully the plot will now match the graphics.


New York Times Best-Selling Author Scripts Blockbuster Video Game

 

 - Lorenzo Carcaterra Teams Up with Atari, Inc. on Alone in the Dark -

 

NEW YORK, May 10, 2007 – Atari, Inc. (Nasdaq: ATAR), one of the world’s most recognized brands and a third-party video game publisher, today announced that New York Times best-selling author Lorenzo Carcaterra has teamed up with the company as script writer on Alone in the Dark.  Poised to redefine action gaming, Alone in the Dark will deliver blockbuster-action on a cataclysmic scale set in New York City’s iconic Central ParkAlone in the Dark is being developed by Eden Games for Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows platform.

 

With more than twenty years of writing experience, Carcaterra lends his creative pen to provide the most authentic NYC experience yet in a video game.  Born and raised in New York’s Hell’s Kitchen neighborhood, Carcaterra has covered the city in both fact and fiction, beginning as a reporter for the NY Daily News in 1976, becoming a successful television consultant and writer for shows including Law and Order and achieving success as the best selling author of such books as Apaches, Gangster and Sleepers, the latter of which became the hit film starring Robert De Niro and Brad Pitt.

 

“Carcaterra delivers riveting stories filled with graphic narrative that have earned him international acclaim,” said David Nadal, Studio Head, Eden Games. “Gripping, compelling storylines are the basis of what differentiates a good game from a blockbuster.  With Alone in the Dark, Carcaterra has crafted a meticulously engaging storyline that will grab the player from the start and send them on a journey through Central Park they will never forget.”

 

“Alone in the Dark was a challenge which allowed me to bring a realistic feel to an apocalyptic situation facing New York City and really dig into the Central Park conspiracy idea,” said Lorenzo Carcaterra. “It also allowed me to write for hard-edged characters, some good, some bad, all forced to confront a force whose power they could never imagine. The story never stalls, always moves in overdrive and the characters zoom right along at warp speed, stopping long enough along the way to say a few lines that keep driving the plot forward. The end result is, I hope, a roller-coaster of a thrill ride that should be tons of fun to play.”

 

Taking inspiration from today’s globally popular TV action dramas, Alone in the Dark delivers a new level of gripping narrative intensity, presented as a complete season format of episodes each containing action, plot twists and cliff-hangers.  With a script written by best-selling author Carcaterra, players take the role of Edward Carnby as over the course of one apocalyptic night he must uncover the earth-shattering secret behind Central Park

 

With a dramatic, graphic and fast-paced storyline, unprecedented levels of real-world interaction and physics, advanced artificial intelligence, stunning visuals and uniquely immersive interface, all set in a meticulously detailed, wide-open environment, Alone in the Dark is set to break gaming clichés, fulfill the next gen-promise, and deliver a new kind of entertainment experience.

 

About Atari

New York-based Atari, Inc. (Nasdaq: ATAR) develops interactive games for all platforms and is a third-party publisher of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre- defining franchises such as Test Drive®; and mass-market and children's franchises such Dragon Ball Z®. Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), an interactive games publisher in Europe. For more information, visit http://www.atari.com.

 

Safe Harbor Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, and GameStop; delays in product development and related product release schedules; inability to secure capital; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings.

 

News Roundup: FUEL Armageddon for Answer

by: Randy - - Comments (2)
Free Games, Demos, Patches
Videos
Articles
  • After rebate, the Diamond HD 4870 512MB GDDR5 Video Card can be found sub-$250.  Find out if you care.
  • Gamertrainer.com launches service to provide private, online training sessions to console and PC gamers of any skill level.
  • Exit Games' Neutron online gaming platform is now compatible with iPhone.  (I know it's not officially counted in the handheld gaming device arms race, but uh, Apple just sold 3 million of the 3G iPhones in only one month.  So I'm thinking game developers are now paying attention.)
  • PC Gaming Alliance illuminate state of PC gaming worldwide with release of Horizons Report.
  • Gamescampus' Shot Online is chosen for GNGWC (Game and Game World Championship) 2008.
Thanks to AtomicGamer, Gamertrainer.com, Legit Reviews, and GamesCampus for today's News Roundup.

Silent Hill Homecoming welcomes back the bosses

by: Randy - - Comments (0)
While Sean Cahill shot us his impressions of Silent Hill Homecoming from the E3 floor a month ago, these newest screenshots from developer Double Helix have the most disturbed character designs we've seen yet.  Appearing here in a mix of Playstation 3 and Xbox 360 images are bosses:  Asphyxia (pale with hands smothering its face), Pyramid Head (back by popular demand), Scarlet (lanky and crab-legged), Sepulcher (legless torso) , and Siam (floor-reaching elephant arms).  I'm feeling pretty disturbed now.
[READ MORE]

The (grind)House of the Dead: OVERKILL only coming for the Wii

by: Randy - - Comments (0)
The Nintendo Wii has earned exclusive entry into the latest House of the Dead, in The House of the Dead: OVERKILL.  It's been over five years since The House of the Dead III first ambled onto the original Xbox, but OVERKILL has scratched a grindhouse grain over its debut ads, which is nothing short of a brilliant move for this growing-old series.  ("They've come for brains.  You'll give them bullets.")  But this is (likely) a case of a killer marketing team trumping the developer's designs.  In the end, OVERKILL's probably not going to be such a cooly-stylized event.  If I'm proven wrong by its early 2009 release, I'll be more than happy to eat that crow.

[READ MORE]

Starr Long talks latest Deployment in Tabula Rasa universe

by: Randy - - Comments (0)
Starr Long, Producer of sci-fi MMO Tabula Rasa, spruces up the PlayNC Dev Corner with updates regarding Deployment 11, to include a new high-level (50+) instance, Dybukkar Garrison, plus the impact of Richard Garriott's nutty venture with Operation Immortality.  Starr is claiming an influx of subscribers to Tabula Rasa, which is in keeping with recent news that NCsoft has enjoyed a bump in their second quarter financials., with the notable fact that Richard Garriott's baby -- though still the underdog in the NCsoft lineup -- has posted modest gains as well. 

While I've never been compelled to return to Tabula Rasa after Chuck and I previewed it a year ago, it's hard not to root for its cause, considering the harsh truth that sci-fi MMOs are so few and far between.  Despite science fiction being a branch of the fantasy genre, it may seem that people still want to go with what they know.

PS3 version of BioShock gets a release date

by: John - - Comments (0)
It wasn't long ago that rumors of BioShock coming the the PS3 were being tossed around and how some thought it would never make it to the Sony console. Come October 21, you'll be able to play the game on the PlayStation 3. With the game, new features were added in such as Survivor difficulty mode, Trophy support, and the Challenge Rooms. I personally went through the game on the PC and had a blast. It's good to see the game coming to those that own the PS3 so they can experience Rapture. [READ MORE]

It's time to get Heavy

by: John - - Comments (0)
The next time you login to Team Fortress 2, you'll be getting the Heavy updates, new Arena gameplay, and new maps. After today, be prepared for some servers full of Heavies lumbering around trying to earn sandviches, Nataschas, and KGBs. You'll also want to meet the sandvich.

The Chronicles of Spellborn Gains Acclaim in North America

by: Eva - - Comments (1)
Over on the official website, Spellborn has announced that The Chronicles of Spellborn MMO has been picked up by publisher Acclaim. I've been following the development of TCoS since I discovered the budding MMORPG, and I'm pleased to hear that Acclaim is stepping up as the North American publisher and planning to give it a fair promotion campaign. I'm also ecstatic to learn that part of the world will be free-to-play. That's good for gamers as there's no time limit and no surrendering your credit card information until you're sure you've been irrevocably sucked in.

Truthfully what got me interested was a promotional video for TCoS made in cooperation with Spellborn by one of my favorite bands, Within Temptation. What got me hooked was the rich storyline and the wealth of information on the game offered in the dev diaries, videos and screenshots such as the latest time-line update for the game. I'm looking forward to experiencing the finished product when it comes out later this year.
[READ MORE]

Hey, Microsoft says our instruments are cross-compatible too!

by: John - - Comments (0)
Not to be outdone by Sony's blog post, the folks at Gamerscore has set the record and let the world know that all instruments from Rock Band 2, Rock Revolution, and Guitar Hero World Tour will work on the Xbox 360 as well. It's good to that we won't have to buy instruments for each game if we want to play them so now you can go out and have a pick of the litter on what instruments you want for all three games. I know some will mix and match due to their preferences and I'll probably do that myself.

Batgirl coming to LEGO Batman

by: Chuck - - Comments (1)
It looks like Barbara Gordon aka Batgirl will be joining the dynamic duo in LEGO Batman later this year.  She'll have a lot of the same powers as Batman which means' she really just a curvier skin but it's nice to see the ladies getting a little representation in the game.
[READ MORE]

Darren McPhee talks about graphics and AMD GAME!

by: John - - Comments (0)
The folks at Stardock are known for skinning and gaming but they also have a podcast. Today they are talking with Darren McPhee, Sr. Marketing Manager, Gaming for AMD about their latest cards, PC gaming, and other subjects. It's a good fresher on the things AMD are concentrating on and what they are aiming for.

Futuremark announces Shattered Horizon

by: John - - Comments (3)
Futuremark has always been known for benchmark programs but they are branching out as they have announced their first game called Shattered Horizon. The game's a FPS taking place when the moon is shattered into a million pieces and you're taking the role of one of the survivors. The game takes place in zero-gravity so this might present a new dynamic in FPS games. Game development's tough so let's hope Futuremark can parlay their experience in developing benchmarks that look like games into a real game.

DragonForce coming out with three for you to fail

by: John - - Comments (0)
Everyone knows that DragonForce's Through the Fire and Flames is the most difficult Guitar Hero III song but are you ready for more? August 21 will see three new songs coming from the band which I'm sure will be finger killers. The DragonForce pack will feature a new song, Heroes of Our Time, that will debut with the pack. The song will be joined by Revolution Deathsquad and Operation Ground and Poind from their third album, Inhuman Rampage. I guess it's time for IAmChris4Life to show off his skills again.

Classic Gaming Trivia returns

by: John - - Comments (6)
For a time I used to put up screenshots of classic games or games older than five years and have you guys guess what system and what game it was. I think it's time to bring that back. I personally think it's fun to look back and see what some of the games of yesteryear look like and to also get a little educated on some of the classics. In any case, here's today's screenshot. The answer will be in tomorrow's edition and a new one will be posted. I'll try to post one every weekday but forgive me if I miss a day or two here and there. If you want to guess feel free to post in the comments.  Anyways, let's see what we have for today.

Gaming Gibs for 8/19/2008

by: Chuck - - Comments (0)
Here are a few things I missed while making toast in my PC:
  • Pixel Junk Eden's co-op camera explained
  • The science and art of MMO fraud is explained
  • Duke Nukem 3D is ready for XBLA, Duke Nukem Forever just a few decades away from release
  • New specifications for SATA 3 and USB 3 released, connections getting faster...will need them for Crysis 5
  • NHL 09 achievements revealed, surprising not an achievement to win the cup with the Blue Jackets
  • Epic complains about an arms race in game development, must be careful when throwing rocks in that glass house
  • Interaction Labs want to use your Wii to pump you up!

The founder of Flagship speaks

by: John - - Comments (0)
I think a lot of us had high expectations of Hellgate London based on early looks and the knowledge of the people behind it. It's too bad the game didn't do too well even though I thought it was OK and saw lot of potential in it even in its uneven state. That said, here's a good interview with Bill Roper on 1Up about all things Flagship, what he thinks went wrong, and where things are at right now. Hellgate's still going and I popped in a week ago to see some people playing on the server. Namco hasn't said what they have in store for the game though. It's really sad what happened and I hope everyone in that company comes out for the better from the experience.

News Roundup: Far Cry 2 -- Escape 2 Africa

by: Randy - - Comments (0)
Patches
Videos
Screenshots
Articles
Thanks to Xbox America, Defunct Games, CartridgeSave, AtomicGamer, BurnOutPC, and Digit-Life for today's News Roundup.

Merscom and MDNA Games creating the Colour of Murder

by: Nathan - - Comments (0)
Merscom is now the online publisher for the game Time Stand Still that was just released and will be working with MDNA Games on the fifth Carol Reed adventure title Colour of Murder later this year. While the press release only mentioned a few spares details about the upcoming title they do describe the key features of the third installment in the series, Time Stand Still, which include: 100% mouse driven (yay, no button pressing), no violence or foul language (boo), Rich unfolding story (yay), pick up various items (...), and a bypass feature for the more complicated puzzles (yay?). Colour of Murder will continue the adventures of Carol Reed in Sweden and will see her in dark tunnels, abandoned military bases, derelict mines and beautiful historic locations. Kind of sounds like the setting for Metal Gear Solid but in Sweden. [READ MORE]

First Impressions: Atlantica Online, plus nine new screenshots

by: Randy - - Comments (0)
The world view of Atlantica Online is the Earth as we know it -- in outline, at any rate -- though the third-person view is a parallel universe of gleaming-high fantasy in the grand tradition of Eastern role-playing games.  Neon-glimmering towers; double-stacked, three-story mushrooms; cliff edges swallowed in clouds, and pastel-painted skies reaching dreamy distances.  And even though Atlantis is nothing more than a dream, a memory, it's also the resting place of the greatest power:  The Memory of Atlantis.  I'm not exactly sure what that's supposed to mean, but everyone begins here, in this misty, bloom-lit realm of etched stone and snowy hills, which simultaneously serves as the game's theoretical endpoint.  Master the worldly realm, and you're promised to master the memory of Atlantis.  Plus the three lovely ladies tutoring you at the beginning will, um, serve you.  I'm hoping the extent of that service is negotiable.  Or at least as pubescently-gratifying as the text would suggest.  But I'm not holding my breath.

Atlantica hasn't been entirely forthright on what it's meant by "turn-based MMO."  Is this a strict Galactic Civilizations type of turn-based movement?  Perhaps the hybridized turn-basing of a Total War game?  Actually, it's neither.  It's pound for pound a JRPG (Japanese Role-Playing Game) -- yes, Atlantica is Korean-built, but JRPG conventions are typically understood -- with real-time movement in the overworld, while instanced combat cuts to a battle effectively invisible to anyone not involved, and a front-and-back-row strategy likened to Lost Odyssey draws up the battle lines.  (You typically have to defeat the creature in the front row before you can attack the creature in the back; magic and arrows notwithstanding.)

I only got a tip-of-the-tongue taste of Atlantica during its recent stint of closed beta time (the next round starts up again on August 25th), but I'll concede that the gameplay is a pleasing shift from typical MMO standards, but not altogether unfamiliar as far as JRPGs go.  But perhaps I was enjoying Atlantica for the wrong reasons, considering its MMO foundation.  Despite being massively-multiplayer, Atlantica very much trundles along a "massively-singleplayer" experience, a complaint similarly leveled against Sword of the New World: Granado Espada, which entrusted each player with a party of three.  In Atlantica, the main character can hire up to seven player-controlled mercenaries.  In persistent online worlds, where individuality comes at a premium, it seems even easier to get lost in the shuffle when every player, gold farmer, and their mother is inflating the server population eight-fold.  Granted, you only see your main character while traversing the world (your party only appears during fights), but MMOs tend to feel very lonely if you're not initially required to interact with anyone.  The chat channels were expectantly hushed.

Regardless, there's a lot of high-level game content waiting beyond these initial get-to-know-you levels.  The Mercenary Advancement System keeps you vested in your party's growth for the long haul.  A Town Control System will have guild calling the shots on everything from security policies to culture, industry, commerce, health, and civil engineering with the planning and construction of buildings.  I think an excalamation point goes at the end of that sentence.  A Government System will have players forming their own nations, crowing themselves kings and queens, and reaping rewards reserved for that upper echelon.  Plus the Economic System is completely player driven, with crafting components dropping almost immediately among the scattered piles of loot, and those components creating nearly every craftable object in Atlantica.

Even if Atlantica only scratches the surface of each of those objectives, it'll be leaps and bounds more ambitious than your typical MMO tray.  The grind is present and accounted for, but by now, "grind" is comfort food for millions and millions of MMO players worldwide.  It's arguable that there's less here or more there, sure, but at the end of the day it's still all amounts to grind material.  There's no longer any point in denying it or getting defensive about it.  Even with new-fangled turn-based combat, Atlantica's grind is something we should embrace as readily as World of Warcraft's, or EverQuest's, or EVE Online's.

The time-ticking rounds of combat, weapon-based combat tactics, roulette-wheel randomness of certain loot drops, and controllable pacing of the early levels made for a pleasant stay.  That is, until one sees videos of NCsoft's eminent Aion Online, and then the draw to advance a single character to winged greatness tugs at least one MMO player's heartstrings.  Still, Atlantica may se