How to Enter:
Enter by May 31, 2009 at 11:59PM Eastern Time (“ET”). “People’s Choice” voting will begin June 1, 2009 at 12:01AM ET and conclude June 7, 2009 at 11:59PM ET. By submitting your video and personal information, you agree to the Contest’s Terms and Conditions.note* Gaming Nexus is not involved with the competition in any way shape or form. For any further inquires about the competition please visit the above links.
AMD and Learning Games Network Sponsor A-ha Moment Video Contest
− Contest demonstrates link between gaming and learning; reinforces AMD Changing the Game’s commitment to advance youth education through digital games −
SUNNYVALE, Calif. — May 4, 2009—AMD
The contest, open to U.S. students age 13 and older in middle school, high school and post-secondary school, consists of two main categories. The “A-ha Moment” category asks contestants to create a video explaining how playing video games reinforced something they had first learned elsewhere. The “My Dream Assignment” category asks them to describe a game that could be “required playing” for a class at school. The contest is open now through May 31.
“Digital game play as an entertainment vehicle is undisputed, but we believe games can also serve as valuable educational tools,” said Andrew Blanco, Director of Program and Business Development for the Learning Games Network. “This contest encourages students to exercise their creativity while sharing their perspectives on games’ potential.”
“We live in a visual age where gameplay - and game development in particular - can motivate students to learn in ways that can’t be matched by non-visual learning mechanisms,” said Allyson Peerman, vice president of Public Affairs for AMD and President of the AMD Foundation
First-place contest winners in each age group will be eligible to receive a 16 inch HP Pavilion dv6 series notebook, powered by an AMD Turion™
For an entry form and full contest details and rules, please visit
Launched in June 2008, AMD Changing the Game has funded four non-profit organizations that teach youth game development; explored social issues in Teen Second Life and created a video interest area for students and teachers to use to explore how to create video games; sponsored the 5th Annual Games for Change Festival; funded an online toolkit to help non-profits create games on social issues; launched an AMD Changing the Game page on Facebook
The Learning Games Network is a 501(c)(3) tax-exempt organization, recently established to spark innovation in the design and use of games for learning. To join its network of scholars, teachers, producers and game designers committed to the development and distribution of new games informed by research in the learning sciences, visit http://www.
Advanced Micro Devices (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visit http://www.amd.com
*No purchase necessary to enter or win. Eligibility: Legal U.S. residents age 13 and older. Limit one entry per person or per email address, per contest. See complete official rules available at http://www.
AMD, the AMD Arrow logo, AMD Turion, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.