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I’ll admit, writing this review was a little daunting. I mean, how exactly am I supposed to give my opinion of a non-game game? Well, being a closet Harvest Moon fan helps a little, but there’s still a sizable stretch between “farm sim” and “puppy sim.” So, I’ll give it the old college try...
Nintendogs, the big N’s latest unconventional title for their so-called developer system, initially defies defining. Many people who see me playing it on the bus or after work say, “Oh, that’s like those Tomogotchi things, right?” Well, they’re half-right. Nintendogs takes the embryonic pet-simulator concept introduced with such early tries like Tomogotchi and Giga-pet, and then hyper-develops it. Nintendogs is in essence what those primordial sims were trying to accomplish, and for one big reason: Nintendogs is based on a real animal, something we’re all very familiar with.
Let me explain further. Tomogotchi’s were popular as a novelty and among quirk-gamers simply because they were new and different. A blob of grayscale pixels that roughly resembles a cute little beastie will appeal to the offbeat crowd, but non-gamers won’t get it. Here again is Nintendo’s philosophy of broadening the market. They’re expanding an idea with a lot of promise by marketing it to people who have never played video games before, and it’s working.
The funny thing is, I’m as enamored with Nintendogs as my ten-year-old sister is, and I hope I can explain why in this review. I have an inkling that it’s because puppies are just one of those things that are practically irresistible to any human, unless you happen to really hate dogs. Puppies are adorable, soft, cuddly and loyal, and I’d better end this sentence before I need to take an insulin shot. The fact is that Nintendogs recreates the feel of man’s best friend so accurately, you’ll be instinctually drawn to these virtual canines as you would a real dog.
Yes, the Nintendogs are noticeably polygonal. They have data points and textures like any other 3D representation, and at the end of the day they’re still stuck in your DS, behind those double screens. But their behavior is so well done, you’d swear there was a real animal behind those screens. The actions of these puppies is as random and dynamic as a real dog’s; they’ll jump up and paw at the back of the screen when you turn on your DS, like you’ve just come home from work. You feel as if they’re genuinely happy to see you.
The environments are somewhat surreal; a white glow permeates every area and gives them all a comforting, serene atmosphere. But the way the dogs interact with their surroundings is remarkably realistic, whether you’re chilling at home, at the park or out on a casual walk. These places all have a double purpose, as they are training grounds for the contests you can enter your dog into. For instance, the park is great for tossing the frisbee around, your house is better suited for teaching tricks, and the gymnasium is e...
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