Rank: Administration Groups: Administrators
Joined: 12/27/2007 Posts: 13,047 Points: 38,241
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It’s an understatement to say a lot of people are anxious to play Spore. While we don’t have the full game yet, you’re now free to create your own creatures for the game with the Spore Creature Creator available for download. EA was kind enough to let me have a sneak peek at the program and let me just say it’s damn fun to play with.
The Spore Creature Creator lets you create a creature from scratch or edit a pre-existing one. There were thirty creatures created by Maxis that were available to update. The fun though is to let your imagination run wild and generate a creation of your own.
You’re given 2000 points or dollars to customize your creature. There’s also a limit as to how many parts you can use. You’ll first be presented with a base body type. Adjusting the body is as easy as selecting an arrow with the mouse and dragging it around. Using your mouse wheel will add or remove weight. Moving a certain part of the spine can also have an effect on how the torso looks. On the left hand side are the pieces and parts separated in various categories for you to add to the body. Some of the parts are priced differently and have different abilities. As you drag the parts onto the body, you can adjust where it’s located and get a sense of how it looks.
Once you set a part down, the program creates a nice merging of the part so it looks clean. The way the program handles where you can place the parts is pretty intuitive. As you move the parts around the body, it sticks to the area where you can place it. For certain parts such as eyes, dragging near the middle makes it one eye but as you rotate towards the outer part to body it splits into two eyes allowing you to make a pair of eyes symmetrical on the body. Adding parts to the creature is pretty simply and offers great flexibility with the way the creator is designed.
You’re not done when you placed the parts down there are certain ways for some of the parts to be adjusted. For example, some of the mouths can be elongated, shortened, widened, or rotated. This adjustment after placement further customizes your creature adding to the numerous ways on making a unique creature.
With appendages, you can also modify the way they look. Usually, the joints are the areas where you can drag or rotate around. You can create short stubby arms, freakishly long forearms, and anything in between just by dragging certain points.
Coloring the creation involves some different paint jobs that can be applied to the creature. You’ll see various designs that are found in nature, some that aren’t and a selection of colors to help make your creature stand out.
In between customizations, you’ll see how your creature moves and reacts. The real time animation can help you adjust certain aspects of the creature to your liking. Say I don’t like how it bobs up and down when it moves. I can easily adjust certain parts of the creature to modify the movement and watch it in real time.
Once you are done you can name your creature, add a description, and add some tags for searching easier. When tons of creatures become available through the community site, the tags can help find creatures you are interested in.
At any time you can take your creature for a test drive and watch how it moves around. There are a few emotions, dances, and moves you can try out to see what the creature will look like in the game. You can also check out what the babies look like as you can spawn up to three infants to interact with. To help further the community features of the creator, you’ll have the ability to send pictures of your creation to others, generate an anim...
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Rank: Xbox 360 Groups: Registered
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Joined: 12/28/2007 Posts: 307 Points: 921 Location: Medford, Oregon
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Hey! Spore Turismo Prologue is out! (I think I may have already used that joke before.) That funky drum break during the /dance was a great touch. Even that small YouTube snippet you give us, John, is enough to set my freaking imagination ablaze. Awesome. I'm running out and grabbing it now. Actually, I can't wait to put some old inspirations to work -- namely Wayne Douglas Barlowe's still-incredible Expedition to Darwin IV art collection.
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