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Super Smash Brawl Options
GamingNexus
#1 Posted : Tuesday, May 13, 2008 1:00:00 AM Quote
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Despite my growing dissatisfaction with Nintendo and a few of the things they are doing, I was obligated to pick up their long-promised killer app, Super Smash Bros. Brawl. Longtime players of the series can relax; Brawl is every bit the hardcore game you’ve been waiting for, so if you’re holding out, let me assure you that you should go buy it right now. Brawl is a far cry from the casual shallowness of Wii Play and Brain Age, even if Brawl does contain clever references to games like them. The amount of content is staggering, and even though I’ve only scratched the surface, I can see that Brawl is a monumental tribute to decades of Nintendo history.

I’ll try to start this review off on a positive note—I don’t want fans to have a bad first impression simply because Brawl’s glow has worn off for me. Rest assured that Masahiro Sakurai and his team has made Brawl a more than worthy successor to Melee and the original Smash Bros. Each mode from the previous titles has been expanded upon and improved, from the standard battle mode to the tournaments and events.

Free for all mode, appropriately renamed Brawl, will be the most familiar to veteran players. You select a character, choose computer opponents or enlist some friends, and then bash each other senseless in the arena of your choice. A veritable cornucopia of Nintendo-themed items randomly fall from the sky, allowing any number of creative ways to damage your opponents. As always, the aim is to knock your enemies off the stage, by sending them hurtling into the side of the screen, rocketing up into the sky, or by preventing them from returning, causing them to plummet to their demise. By hitting your enemies you raise their damage meter, making them easier to throw around and thus more susceptible to a KO.



This gameplay formula is literally sacred to Smash fans and thus has been left untouched—there are no changes, only additions. The first and most obvious is control. Brawl lets you use a single Wii remote, a remote-Nunchuk combo, the Classic controller or the venerable GameCube pad. I played around with all of these, and while each has its appeals for different people, I stuck with the GameCube pad. After nearly seven years of Melee on that controller, I just didn’t feel like changing. For gamers who like to experiment with controls, Brawl has the option to assign any feature to any button on any of the four controllers. I’m happy with the old GameCube layout, but with so many control choices, I’m sure there will be plenty of eccentric configurations out there.

Brawl contains even more configurable options to make your battles both epic and esoteric, an impressive feat since Melee was already highly customizable. You can now play battles in low gravity, invisible, with speed-enhancing bunny ears, coated in metal and several other options. You can even combine all of these extras for some really strange brawls.

Brawl has the best selection of arenas in the series, with an emphasis on clever design and balance. There are a few novelty stages that aren’t all that fun to play in, but they are outnumbered by greats like Frigate Orpheon, The Halberd, and The Bridge of Eldin. The Norfair stage continues the series’ clever and sadistic use of lava, and with Castle Siege and Skyworld we get more experimentation with destructible levels. The hit-or-miss levels are usually new inclusions for the sake of referencing Nintendo lore—the Mario Kart stage is fun, but the Pikmin one is just plain annoying.

Some old friends are revisited in Brawl, with a healthy selection of Melee stages and an update to the two tournament favorites: Battlefield and the legendary Final Destination. Brawl has...
nmurray
#2 Posted : Wednesday, May 14, 2008 1:47:06 AM Quote


Rank: Xbox 360
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First off good review
But of course you knew this was coming so without further ado may I present
Several things about Brawl that piss me off

First and foremost in my mind is the Sub space emissary. Yes it is fun to play and yes it is well done but wait. Have you noticed that you always have to select it from the solo menu option. It has a co op mode and is only selectable from the solo menu option. That just pisses me off right there. It could have been just as easy to include it in the multiplayer menu option or have its own dedicated selection on the main menu.

Second, and I know this is really nit picking, Pokemon Trainer is not a playable character. When selecting pokemon trainer from the character select menu I would expect to enter the fight playing as that character. Not standing in the background commanding minions. The label of the character could have been easily changed to, i don't know, pokemon trio or pokemon team. There was no need to put the trainer in the background reminding me every time I see him I'm not actually playing as the character I selected and constantly pissing me off.

That being said there are a few other very tiny little things that disappointed me but they aren't really that major. The reason why these two things made me upset was they could have been easily fixed, and with a game that was delayed for how long?
The truth is I love playing Brawl and giggle like a child whenever someone steps on my C4 or proximity mine. Solid Snake for the win.
Sean Colleli
#3 Posted : Wednesday, May 21, 2008 12:07:53 AM Quote


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Geez Nathan, still upset about SSE being in the solo category? :) SSE (and the other modes in solo) are primarily single-player affairs, with the option of a second player joining for co-op. It's drop in drop out, kinda like Lego Star Wars, but adventure, classic and stadium are all designed primarily for one player. I know you'll probably never agree with me on this but I just thought I'd point that out.

I'm surprised that those are your major complaints with the game, as you said they're little things, when Brawl has a much bigger problem: its online mode SUCKS.
DefunctGamer
#4 Posted : Wednesday, May 21, 2008 12:16:40 AM Quote


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Sean Colleli wrote:
I'm surprised that those are your major complaints with the game, as you said they're little things, when Brawl has a much bigger problem: its online mode SUCKS.


Hey Sean, I have a question for you. I haven't had a chance to look and figured it might just be easier to ask somebody that knows. Anyway, here's my question: My buddy gave Smash Bros. to me for my birthday, he even bought me an extra control so that he could play. He's not much of a Smash Brother's fan, but he has a good time when we play it two vs. the computer (team mode). So far we've been having a lot of fun doing this against the computer but I fear it may get stale. Eventually we'll have earned everything and we'll need to fight somebody else (like real people).

So I guess what I'm trying to ask is whether or not he and I can go online as a team via the same Wii? That way he and I can be on the couch playing against random people online. Is that an option, or is the online single-player only?
Sean Colleli
#5 Posted : Wednesday, May 21, 2008 12:27:55 AM Quote


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You can play as a team online if you are playing from your friends list, but if you want to play random people, you have to go it alone. So, if you and your friend enter a lot of your buddies' friend codes, you and he can play them online cooperatively, but when you play with anonymous people, you alone are playing from your Wii and you are always paired with one or more strangers.

Kinda stupid if you ask me--the game lets you go co-op from one Wii in every other mode besides anonymous brawl.
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