Iceman’s missions have you always on the move gliding on your sheet of ice. Gliding around the landscape tracking down Pyro’s projectiles or taking on Sentinals can be rather fun. You’ll be using your ice powers to put out fires as well as tearing apart those mutant hunting machines. While a better experience than Wolverine’s route, Iceman’s missions can be frustrating. Since the game has no save points, you are forced to finish most missions in one sitting. I say most as there seems to be some missions that let you continue at a certain point should you fail. One particular mission that comes to mind that really had me frustrated was one where you had to race to a certain point within 5 minutes, take down the facility, and race to the exit with within a few seconds of the objective. If you fail to exit the level, you’re forced to start all the way from the beginning and race through the tunnels again. You would think you’d start out halfway through the tunnel after dodging many obstacles and fighting off a few Sentinel robots but alas that’s not the case. There are other missions that also exhibit this frustrating design which could’ve been avoided if appropriate save points were implemented.
Nightcrawler’s missions by far were the most enjoyable. It’s really fun to utilize Kurt’s teleporting abilities to traverse the levels quickly and to also take out the enemies. If you remember the beginning scene of X2 where Nightcrawler pummels all the secret service guards via confusion and quick attacks, you’ll get the idea on what Nightcrawler’s fighting abilities are in the game. Like Iceman’s missions, there are a few that suffer from the no save point issue where you can spend a better part of 5-10 minutes fighting demons only to die when close to finishing the level and being forced to start over again. The various missions really do play to Nightcrawler’s abilities and were the best designed of the three in my opinion. Plus, one mission features the great Colossus as an NPC.
For a next generation console, the graphics certainly aren’t reminiscent of the next generation. Models aren’t really detailed and the textures used are average compared to some of the early Xbox 360 titles out there. The architecture range from being very repetitive to very good depending on the level. With Wolverine, you do get to slice up some of the environments such as cutting trees down. The animations aren’t too bad though with Wolverine’s attacks being fluid and Nightcrawler’s movements mimicking the movie pretty well. There are also some minor physics in action as you can knock opponents over rails and onto ledges. When it happens you’ll see some nice subtle ragdoll effects as the body tumbles around. As an Xbox 360 game though, X-Men doesn’t really do anything to show off the power of the console.
I talked a little about the annoyances with the missions earlier but there are a few other annoyances that add up in the game. Wolverine can jump up pretty high but a two foot high rock can stop him dead in his tracks. You’ll see Wolverine clear the obstacle with ease but an invisible wall will force him to jump straight up in the air as you try to leap over it. While jumping is needed are certain points, to not be able to clear a small obstacle while trying to get away from a horde of enemies can be a bit frustrating.
Where most of the Activision Marvel games featured impressive rendered sequences for cut scenes, X-Men The Official Game takes a short cut and only offers static images in the form of comic book pages to advance the story. Only three voices from the movie appear in the game and the three (Iceman, Wolverine, Professor Xavier) have more detail in their cut scene pages than others. I don’t know if the team didn’t have time to create good cut scenes or thought that the graphic novel approach was a good way to go but after the high quality cut scenes from the X-Men Legends series, the cut scenes in X-Men The Official Game just pale in comparison.
The one thing the game really does well though is the boss fights. Each one is pretty unique and there are different aspects that make them fun. For example, the first fight between Wolverine and Deathstrike feature Storm generating a tornado on screen. If you’re not careful, you can be swept up by the wind and tumble around taking off some of your health. In turn you can also use this to your advantage by knocking Deathstrike into Storm’s tornado sending her flying as well. A good portion of the boss fights involve more than just beating the opponent to submission and that’s one thing the game excelled at.
With a very short storyline, you can finish this game in a few sittings. Once you complete the game, you’ll be able to unlock some character specific Danger Room scenarios that adds a little bit extra to gameplay. Still, the game is definitely not worth the $59.99 price tag of a next generation title. If you’re a fan of the movie, I’d say rent the game to see what happens between movies as well as play as Nightcrawler. Other than that, this game doesn’t offer anything really interesting as an action title. Otherwise, you should probably skip this title on the Xbox 360.
* The product in this article was sent to us by the developer/company for review.
I've been reviewing products since 1997 and started out at Gaming Nexus. After writing for a few different sites that went under, it's nice to bring back a site that's not dependent on revenue and just wants to deliver news and reviews of products.
I'm married, and enjoy first person shooters, sports games, and real time strategy games.