Super Mario Bros. 2 (Virtual Console)
What Is It?
Despite what the title suggests, Super Mario Bros. 2 isn't actually a Super Mario Bros. game. At least, it didn't start out as a Super Mario Bros. game. In fact, the game that everybody calls Super Mario Bros. 2 is actually a Japanese platformer called Doki Doki Panic. Sensing that they wouldn't be able to sell the weird characters in the U.S., Nintendo did what any company would and transplanted their popular Mario characters (which included the Princess, Toad, Luigi, and Mario himself) into this very weird, very un-Mario adventure. It worked, because Super Mario Bros. 2 was a success and the Mario brand continued on. But just because this has our favorite plumber that doesn't mean that this looks, plays or feels like a Mario game. For one thing there is no Bowser; instead you fight a giant frog creature named Wart. You also don't jump on enemies ... unless you want to ride them. This Mario Bros. adventure is all about picking stuff up, from enemies to background objects to vegetables stuck in the ground. It's an interesting mechanic that was never seen again. One interesting addition that has been adopted by other Mario games is the idea that all of the characters have different attributes, such as the Princess being able to float and Luigi being better at jumping. The idea of using these characters to play each level (and get to new locations within the levels) is really cool and exciting, even if this game never really feels like a "real" Super Mario Bros. game.
Does It Still Hold Up?
Because of the way it looks and feels, I was never a big fan of Super Mario Bros. 2 back when it was first released. I always preferred the other two 8-bit Mario titles (Super Mario Bros. 1 and 3) to this game, but it wasn't until years later that I really understood why. Over the last twenty years I have played through Super Mario Bros. 2 a number of times and each time I play it I like it a little more. At this point in my life I'm able to look past the silly renaming of Doki Doki Panic and accept that while it's not the best Super Mario Bros. game, this is still a solid action game that is a blast to experience once every few years. So I guess what I'm trying to say is yes, Super Mario Bros. 2 does indeed hold up.
Is It Worth the Money?
Like all 8-bit NES games on the Virtual Console, $5 is a hard price to complain about. I suppose you could argue that you could go out and find a copy of Super Mario All-Stars for around the same price, but then again I could argue that Nintendo charged us $30 for this game when it was released under the moniker, Super Mario Advance. Seeing as it's a Mario game this really seems like a no-brainer, and even if you're on the fence about liking this game the $5 price point might just be enough to push you in one direction or the other.
Missile Command (XBLA)
What Is It?
Missile Command is one of those classic arcade games that I've always wanted to like but never could get into. That's not to say that the game is bad, it's just not my cup of tea. The concept seems simple enough; you control a crosshair that aims missiles at other missiles heading your way. It's kind of like the proposed missile defense program that our government has been trying to build for the last twenty years. But even with the simple gameplay there's just something about this game that never grabbed me like other arcade games of the era. But maybe there's hope for me, because this Xbox Live Arcade version of Missile Command is actually a lot of fun. It comes with two different versions, the classic arcade mode (which looks exactly like the 1980 smash hit), or the evolved mode (which uses fancy new graphics). The new version looks pretty sharp, what with its 3D rendered backgrounds and the interesting new look of the missiles. But wait, there's more! Both modes come with an extra difficulty called Throttle Monkey. This mode speeds up the game to an ungodly speed and makes everything very, very difficult. You also get the usual achievements and leader board.
Does It Still Hold Up?
For me the problem with this Xbox 360 version has nothing to do with the dated graphics of the original game or the bizarre changes they made to the evolved mode. Instead my problem is with the way the game controls. The original Missile Command was meant to be played with a trackball ... not the Xbox 360 game pad. The analog stick just doesn't feel right for this kind of game; it doesn't ruin the experience but it does keep this from being an arcade perfect port.
Is It Worth the Money?
At five dollars the game isn't horribly overpriced, but those of you who never cared much for the original arcade game will likely be apathetic towards this Xbox Live Arcade port. The new evolved mode sure does look nice, but it's hard to get past the fact that you're still just sending missiles into the air and hoping for the best. If you're a fan of the classic arcade machine then this is the best console version to buy, but everybody else may just want to wait and see what Microsoft has in store for us next week.
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