The expansion pack also adds two new means of dealing death and destruction to the already eclectic weapons selection. The first is a multi-stake/sniper/multi-ball launcher. In the first mode, the weapon fires five stakes out in a “V” pattern. This mode also has a zoom mode which turns it into a semi-sniper weapon. The alternate fire launches a series of charged balls at enemies in front of you. It’s great for taking out large groups of enemies but you have to be careful as the balls can bounce off enemies and back at you (something I learned the hard way). The second new weapon is a burst machine gun/flame thrower combo. It’s a bit of a weird combo but it works. The flame thrower and flame effects are pretty cool and setting the various bad guys is actually kind of fun.
Battle out of Hell also adds two new multiplayer modes. Fans will finally get a CTF mode as well as a Last Man Standing mode. It’s not exactly
Unreal Tournament 2004 but it’s a nice boost on top of the weak multiplayer support in the original game.
I really only have one main quibble with the game and it’s that the levels really don’t tie together. Yeah, I know it’s lame to look for a plot in a FPS game, but it felt kind of weird to go from one extreme to another. To go from a dead modern city to a WWII battlefield is a bit of a stretch no matter what the plot of the game is.
What else can I say?
Battle out of Hell is a near perfect expansion pack. It gives gamers more levels, more bad guys, and more multiplayer content. What else can you ask for in an expansion pack? Not much.
B
People Can Fly and Dreamcatcher deliver everything you could want in an expansion pack and then some. If you loved the original, you’ll love this expansion pack
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